Multi-platform educational system combining game-based learning with streak tracking and reward systems. Built with Nielsen's 10 Usability Heuristics and extended to VR for immersive learning.
Smart Kids is a UI/UX concept for an early-primary learning app. The project delivers high-fidelity screens, clickable prototypes, and a lightweight design system tailored for children. The UI emphasizes large touch targets, color-coded sections, and guided flows with voice/visual cues. No backend was implemented—this is a design-only prototype.
This project deepened my understanding of educational UX design and how visual hierarchy influences learning behavior. I learned to balance aesthetics with accessibility for children, while applying Nielsen’s 10 Usability Heuristics to ensure clarity and feedback. Extending the concept to VR and desktop environments helped me explore how immersive learning can make digital education more engaging and inclusive.
Walkthrough of the Smart Kids platform features and user experience